Comments (1)
This probably is due to a bug with the game loop sleep calculation.
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Related Issues (20)
- Changing weapons while standing still HOT 1
- Bombs slot resetting
- Proximity mines over character after placement
- Friendly fire on Distress call from scientific outpost HOT 1
- Wrong mission title
- Poison
- Wrong menu loading
- Impossible to close some menus
- Typos HOT 2
- Multiple map objects per destroy objective HOT 1
- Add correct aspect ratio option
- Petrify Gun
- Check for shared ENet if USE_SHARED_ENET is set HOT 5
- Shift to another hasmap implementation from the deprecated `c_hashmap` HOT 2
- Wrong blood animation HOT 3
- Original Release Campaign? HOT 7
- CVE-apply:In Nanopb before versions 0.3.9.8 and 0.4.5, decoding a specifically formed message can cause invalid `free()` or `realloc()` calls if the message type contains an `oneof` field, and the `oneof` directly contains both a pointer field and a non-pointer field. HOT 1
- Arch Linux x86_64: Segfault on startup HOT 7
- Zig development HOT 2
- Assets revamp
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