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madmaxoft avatar madmaxoft commented on May 13, 2024

Note: The simulator currently has a single sandbox for the plugin; this will need extending, so that separate plugins don't overwrite each other's globals.

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NiLSPACE avatar NiLSPACE commented on May 13, 2024

Can't we create a new Simulator for each plugin? Also, we could even make it so cPluginManager:CallPlugin works :)

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madmaxoft avatar madmaxoft commented on May 13, 2024

The Simulator contains everything - hook registrations, command handlers, worlds, players etc., so it'd be easier to have multiple sandboxes in a single Simulator. And yes, making cPluginManager:CallPlugin() work is the main intent of this issue.

I see it as low priority, though. First we want to be able to test plugins as best as we can.

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