Comments (13)
For ease of testing, I have created a build at http://ci.berboe.co.uk/job/MCServer-Clang/.
If it is needed, I can change the branch it builds for you 😄
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Well I'm not touching CryptoPP's code. Those cryptographers sure do know their math, but their coding skills are, let's just say, less than stellar. Any crypto code is sooo hard to read and maintain :P
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The latest svn works! I'm cautious to merge it in because I don't know if it's been modified or needs squeezing to fit inside MCServer, but it works anyway 😃
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That's weird, I don't think there have been any changes to the CryptoPP code. Try making a diff.
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There are a load of new files, so IDK what a diff would do.
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Also, you may have to get it from teh sourceforge SVN.
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New files in CryptoPP
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Sorry, I meant the latest CryptoCPP source code svn, not our one.
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Is the cryptocpp used my MCServer modified in any way, because It should be fairly easy to swap out for the newer version if it's not.
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I think it isn't, I only removed some files that weren't needed and were needlessly making it compile longer.
It should be possible to swap for a newer version, but needs to be verified across the base compilers before merging to master.
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I'll do it in a new branch then.
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Maybe they even fixed those false-positive memory leaks that are reported on each server run in the CryptoPP library :) That would be nice!
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Fixed in #95
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Related Issues (20)
- 内存回收的问题
- 是否有计划的添加基岩版协议的支持?【Are there plans to add support for the Bedrock Edition protocol?】 HOT 4
- Shift-clicking within a cLuaWindow does not resend player inventory if the OnClicked callback calls CloseWindow HOT 1
- If the player picks up armor while within a chest GUI, the armor won't be rendered
- Feature request: Lua hooks for clicks in the player inventory
- Can't craft a boat in client 1.8.9
- 无法下载服务端 HOT 1
- Players Become Invisible after Teleportation
- Add ARMel builds
- [Building] What's the first GCC version which supports C++17? HOT 1
- Mining bedrock with packetmine drops bedrock. HOT 4
- How offline players join the server HOT 1
- cRoot:ForEachPlayer does not report players that haven't been spawned yet HOT 2
- tnt无法设置为none
- Crash on startup (Segmentation fault) on OpenWRT mips HOT 7
- PPC64 server seems to be unable to handle player XYZ? HOT 2
- Website download page windows does not work HOT 2
- Taking damage on TP HOT 4
- Download Is Unavailable
- One question
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