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DCxDemo avatar DCxDemo commented on July 16, 2024

this isn't particularly a tool bug. it happens because character model must contain 4 anims: turn, reverse, bump, jump, but we're using static model instead. the game gets confused if it has no bump anim and just freezes the model in the last frame before bump occured until another event will reset current char state (some hazard, or uka mask).

255 limit is hardcoded, you can't go beyond that on vanilla game. Actually you can, 256 is stack size, if you ignore the stack, there is virtually no limit, but it's slower to copy from ram hence the lower limit before the visual artifacts start to appear (missing lev quads). there is lod system to partially fight that, yet you can actually catch that glitch in vanilla game racing against oxide and your ghost as you can have 3 1P hi lod models at the same time, and original models barely hit 250 faces.

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nonunknown avatar nonunknown commented on July 16, 2024

ok thanks for the answer 🗡️

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