Comments (4)
Done.
from ualbion.
Wow, it looks like a playable game!, how far you can get with the current code?
from ualbion.
You can walk around, and move things about in your inventory but you can't interact with the environment much yet. Still a lot to do, e.g.:
- audio subsystem, file formats are known, but the music is in the old XMI format which is difficult to play without artifacts. Can convert to MIDI, but some notes skip etc and the instruments don't match up too well.
- handling all the event chains that are baked into the maps which define a lot of the gameplay
- adding a conversation system (the GUI system it will be built on is mostly done at least)
- implementing the combat system (huge job, will require lots of reverse engineering)
- wide variety of miscellaneous gameplay behaviours
- loading and saving of saved games. Currently most of the loaders are only one-way, need to convert them so they can write as well as read.
Main goal is to improve the interface and make some visual improvements, the original game was very clicky so I'd like to add some pathfinding and a more efficient way of examining and manipulating objects.
from ualbion.
If you have a minute, please update the README to explain the current status (copying and pasting this looks fine to me). Keep up the hard work!
from ualbion.
Related Issues (20)
- Correct handling of 2D collision and movement
- Audio balance shifts when opening inventory screen
- Sound source proximity volume incorrect
- Multiple ammunition items allowed in off-hand slot
- Inventory screen not working on 3D levels
- Add tiled import/export capacity for 2D maps
- Add tiled import/export capability for 3D maps
- Add ability to highlight map tiles that the party can interact with
- Implement merchant screen
- Prevent talking to party members from inventory screen
- Rework rendering system to use VeldridGen code generation
- Add gamma correction option
- Add low-level binary asset patching
- Add JSON Patch based asset modding
- Add save-game screenshots
- Add quicksave slots
- [Combat] Add combat scene and flow
- [Combat] Add combat map
- [Combat] Add character movement in combat
- [Combat] Add monster groups
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