Comments (1)
This should be in master now. I also needed to add code to allow referencing anything from the JSON mapper library in the first place. Now the patcher loads three assemblies: itself, SpaceChem.exe and the JSON mapper DLL.
I've tested it with dummy changes, and it seems to work, but feel free to reopen if it breaks with actual changes you need to make.
from spacechempatch.
Related Issues (20)
- Change simulation speeds HOT 1
- Show stats for defense missions
- Allow bonds for the unknown element in output note editors. HOT 1
- Persist preferences HOT 1
- Youtube upload HOT 2
- OS-independent RNG HOT 2
- Multiple Non-Bonder Glyphs HOT 3
- Bond instructions should default to the BOND- state in disassembly reactors HOT 1
- Support the tournamentimport / tournamentplay logic in the patcher HOT 1
- Support the GOG version of the game HOT 1
- Allow invalid bonds in the ResNet input/output editors
- Patching doesn't always handle generic methods properly HOT 1
- Add a reactor right click menu and put there a button to swap waldo colors HOT 1
- Record 1-reactor productions as if they were researches HOT 2
- Relationship with "SpaceChem community update (v1013)"? HOT 3
- Rmember which page of ResNet you were on when going back to the main menu and reentering HOT 1
- random inputs reset to even amounts when edited HOT 1
- Remove "Return to assignment selection screen" question HOT 1
- waldo direction indicator HOT 1
- Generate reactor screen shots when recording solutions to production levels HOT 2
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