Related Issues (20)
- Modularize code base.
- Index buffers should be optional.
- Allow empty and undefined descriptor sets.
- Allow descriptor set allocation without pre-existing buffers.
- Make descriptor pool sizes dynamic.
- Release builds break D3D12 ray tracing samples. HOT 4
- Add support for x86 builds with Clang.
- Combine `IImage` and `ITexture` into one interface.
- Support back-end switching.
- Support embedding shaders into binary resources. HOT 1
- Interop DXGI swap chain in Vulkan, if DX12 backend is enabled.
- Support static/immutable Samplers
- Support bind-less descriptor arrays.
- Support GPU-based rendering (draw indirect).
- Resizing render targets fails, if target size is zero. HOT 1
- Add a builder interface for barriers.
- PIX runtime not found when building from registry. HOT 1
- Enhance barrier interface.
- Support re-usable command buffers.
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