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crashfort avatar crashfort commented on July 29, 2024

Audio processing is disabled in the engine when recording video. This behaviour has been disabled in Garry's Mod however, so you could try disabling it in your game as well.

In your game config, add the following line "Disable": true to this object https://github.com/crashfort/SourceDemoRender/blob/master/Output/SDR/GameConfig.json#L103 just like done here: https://github.com/crashfort/SourceDemoRender/blob/master/Output/SDR/GameConfig.json#L298.

Before you launch, follow the steps in https://github.com/crashfort/SourceDemoRender#launching to disable automatic update of the game config so your changes don't disappear.

from sourcedemorender.

IAmTrial avatar IAmTrial commented on July 29, 2024

I tested your solution, and the voice chat now fades away when the user isn't speaking. However, the voice chat for whoever is actually speaking is constantly pulsing. This makes their chat appear to be constantly fading away and brought back up in a pulsing-like manner.

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IAmTrial avatar IAmTrial commented on July 29, 2024

Issue is found to be Source related, and not related to this project. Testing with "host_framerate 300" and not executing "startmovie" should give the same results.

from sourcedemorender.

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