Comments (2)
Hi Leon! Nice to know that you have liked calcium!
In early development of calcium I try organize classes in some way, but after trying doing some simple games, I have seen that was better to organize applications in "Scenes". platform_system
, windfarm
, pong
, arcade
were files that were not "ported" to the new "scene-way" of things. Here: f54a7c4 I fix the errors in the old examples. Arcade was a module, but I decided to not work on it more, cause have many physics libraries out there. The idea is get some physics library and use it in calcium. I kept the platform_system
to remember that I must to use some physics library later.
Here you can find the last version of arcade module: https://github.com/cptx032/calcium/tree/1f25cf14d7985947b42a947daf3b437049a1940d
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Ok ! Thank you for the quick response time.
These examples are important as long as there is no documentation. It's good that you fixed them !
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Related Issues (20)
- load sprite sheet with many lines and return many frames
- create a rotation function to rotate sprites
- create a effects class to make effects in screen
- try put calcium in gedit o-o
- center screen in terminal
- make an clock example
- load from image options
- create a setup.py file
- create a "calcium apps browser"
- create a "Scene" class and bind events to it
- clock functions HOT 1
- Effects
- alternate screen
- separate sprite class HOT 1
- Sprite.touching refactoring
- windows terminal support
- Error in setup.py HOT 2
- pydoc3
- show sprites in true terminal colors HOT 1
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