Comments (7)
AFAIK, to be on the safe side please implement application level reliability.
(If you use WebRTC stack, in WebRTC in data transfer the sctp solves this for you.)
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It is reliable if the server is not overloaded. Otherwise, it will start dropping messages.
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On Aug 25, 2016, at 5:36 AM, misi [email protected] wrote:
AFAIK, to be on the safe side please implement application level reliability.
(If you use WebRTC stack, in WebRTC in data transfer the sctp solves this for you.)—
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@mom040267 Does the client/peer get notified if their message is dropped?
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No. How they can be notified ? There is no such a provision in Turn protocol.
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On Aug 25, 2016, at 9:03 AM, Binshuo Hu [email protected] wrote:
@mom040267 Does the client/peer get notified if their message is dropped?
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@mom040267 From my understanding of RFC 6062, if the receiving side of the client/peer pair is slow, the TURN server should properly back pressure the sender if the pre-configured buffer is full rather than drop the message
section 5.4
Otherwise, the client connection is now called a client data
connection. Data received on it MUST be sent as-is to the associated
peer data connection.
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On Thu, Aug 25, 2016 at 9:10 AM, Binshuo Hu [email protected]
wrote:
@mom040267 https://github.com/mom040267 From my understanding of RFC
6062, if the receiving side of the client/peer pair is slow, the TURN
server should properly back pressure the sender if the pre-configured
buffer is full rather than drop the messageThis is what we are trying to do, actually.
But there is no such explicit requirement in the text. The section 5.4
could be understood differently.
Realistically, it is not very possibly on a multi-user server.
Oleg
section 5.4
Otherwise, the client connection is now called a client data
connection. Data received on it MUST be sent as-is to the associated
peer data connection.—
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I see, thanks for the explanation.
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