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misi avatar misi commented on April 28, 2024

AFAIK, to be on the safe side please implement application level reliability.
(If you use WebRTC stack, in WebRTC in data transfer the sctp solves this for you.)

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mom040267 avatar mom040267 commented on April 28, 2024

It is reliable if the server is not overloaded. Otherwise, it will start dropping messages.

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On Aug 25, 2016, at 5:36 AM, misi [email protected] wrote:

AFAIK, to be on the safe side please implement application level reliability.
(If you use WebRTC stack, in WebRTC in data transfer the sctp solves this for you.)


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binshuohu avatar binshuohu commented on April 28, 2024

@mom040267 Does the client/peer get notified if their message is dropped?

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mom040267 avatar mom040267 commented on April 28, 2024

No. How they can be notified ? There is no such a provision in Turn protocol.

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On Aug 25, 2016, at 9:03 AM, Binshuo Hu [email protected] wrote:

@mom040267 Does the client/peer get notified if their message is dropped?


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binshuohu avatar binshuohu commented on April 28, 2024

@mom040267 From my understanding of RFC 6062, if the receiving side of the client/peer pair is slow, the TURN server should properly back pressure the sender if the pre-configured buffer is full rather than drop the message

section 5.4

Otherwise, the client connection is now called a client data
connection. Data received on it MUST be sent as-is to the associated
peer data connection.

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mom040267 avatar mom040267 commented on April 28, 2024

On Thu, Aug 25, 2016 at 9:10 AM, Binshuo Hu [email protected]
wrote:

@mom040267 https://github.com/mom040267 From my understanding of RFC
6062, if the receiving side of the client/peer pair is slow, the TURN
server should properly back pressure the sender if the pre-configured
buffer is full rather than drop the message

This is what we are trying to do, actually.

But there is no such explicit requirement in the text. The section 5.4
could be understood differently.

Realistically, it is not very possibly on a multi-user server.

Oleg

section 5.4

Otherwise, the client connection is now called a client data
connection. Data received on it MUST be sent as-is to the associated
peer data connection.


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binshuohu avatar binshuohu commented on April 28, 2024

I see, thanks for the explanation.

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