Comments (4)
There are quite a few demo projects.
If I'm not mistaken (which is quite likely to), The-Forge is designed to be brought into existing project, rather than to bring the project into The-Forge. Meaning it does not have a set project structure, rather you pick bits and pieces and put it into your project.
There are quite a lot of people who create templates for it though (even myself have one). You can choose any one you like. Just keep in mind though that the project will mostlikely break if a new version of The-Forge is released and you replace the existing one with that. It's better to stick with one version unless you need to replace IMHO.
Oh and you will get faster response if you ask your questions in the Discord rather than Github. I think they only use github to drop code.
from the-forge.
This seems to be going in the right direction, although no updates in 2 years: https://github.com/cboiangiu/the-forge-starter
from the-forge.
There are quite a few demo projects.
Would you mind sharing those in this thread so other people can find them?
If I'm not mistaken (which is quite likely to), The-Forge is designed to be brought into existing project, rather than to bring the project into The-Forge. Meaning it does not have a set project structure, rather you pick bits and pieces and put it into your project.
Absolutely, The-Forge feels like a traditional enterprise framework or middleware. However, most of these have a KitchenSink demo or some sort of Standard project that can be used to show users "this is how we integrate this", and "this is how we recommend to manage that".
from the-forge.
Would you mind sharing those in this thread so other people can find them?
https://github.com/ConfettiFX/The-Forge/tree/master/Examples_3
Under the folder "Unit_Tests", there are several projects and even Visual Studio solution files. I think the rest are demoing integration with some of their products. Worth checking out too.
If you're expecting a fully playable, complex game, as an example project then I think you'd be disappointing. However those example projects should give you everything you need to start a project.
Personally I have The Forge cloned under my git project as a subproject, then I cherry pick some of the files I want and put the list in the CMakeList I use along with my project files. I even have some custom target to handle dll file copy tasks, etc.
However I think there are people who would have a separate CMakeList to handle the forge source/project files, and refer to it using include or as a separate library.
You could also just cherry pick some of the file and add it in the visual studio solution file of your existing project as well.
Oh and I think there are someone creates CMake file as well. Though I haven't tried any of these.
from the-forge.
Related Issues (20)
- has any plans to support SV_Coverage (or gl_SampleMaskIn in glsl) Semantic in FSL ? HOT 3
- Unable to build with Visual Studio 2022 HOT 1
- Tag releases HOT 4
- FSL bug: mcpp dependencies can be parsed incorrectly HOT 2
- missing file include creates incomplete DLL export for IMemory.h/MemoryTracking.c
- missing FORGE_RENDERER_API on gSelectedRendererApi variable so that it can be exported in a .dll HOT 1
- Rendering artifacts when disabling HDAO option in Visibility Buffer example on Windows PC with DirectX12 and Vulkan backend in The Forge 1.53 HOT 1
- Hello, is there any doc/examples on render mesh into 2d image? HOT 1
- heartbeat? HOT 8
- Materials playground hair assets missing HOT 2
- Vulkan - bug in queue initialization causing out of bounds access HOT 1
- Compiling error on MacOS 13.5.2 and Xcode 14.3.1 HOT 2
- Audio? HOT 2
- Supergiant's Hades switch from c# to c++, any more detail please!
- Issue of fullscreen windows at start HOT 1
- Possible issue in fsFetchZipEntryName function HOT 1
- Error from validation layers in vulkan backend in vk_utils_caps_builder HOT 1
- Direct3D12.cpp is missing "pRenderTarget->mDescriptors = pDesc->mDescriptors;" HOT 2
- Python regex warnings HOT 2
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from the-forge.