Comments (1)
Hi,
This is a very good suggestion and something I'd like to do. The thing holding it up right now is that the current internal API design assumes one thing is selected (e.g. there's something like getSelected
in the UI's datamodels) and that really needs to be ripped up and redesigned.
It'll take time because certain widgets (e.g. the property editor) will then need to be fiddled a bit to ensure that they're ready to editing multiple components at once!
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Related Issues (20)
- Add context menu for 2D output plots in simulator tab
- Release 0.5.12
- Change column naming for 2D output plots (i.e. tidy up)
- Change the test suite also load+init (i.e. test) all models shown in the documentation
- Setup GitHub Discussions for user questions, FAQ, etc.
- Update gallery part of the OpenSim Creator website to include screenshots etc. up to 0.5.12
- Change the `With Respect to` menus to have the current frame at the top
- Fix DAE exporter not writing colors
- dont find silent mode for installation HOT 1
- Add ability to select which frame to edit quantities w.r.t. in mesh importer
- Add `Smith2018ArticularContactForce` and `Smith2018ContactMesh` as extension components HOT 2
- Toggle for turning off force arrow visualization HOT 3
- Add toolbar toggles for `OpenSim::ModelDisplayHints`
- Fix UI crashes if editing a constrained coordinate that results in a not-assemble-able model topology HOT 1
- Make the model warper write warped mesh data to disk HOT 1
- Fix hot-reloading a file should retain `scene scale factor` setting
- Add ability to explicitly assign mesh warp(s) to each point in a model
- Add visualization toggles (grid, axes, etc.) to the mesh warping workflow
- Refactor `AppConfig` to `AppSettings`
- Add ability to only warp the `translation` part of an `OpenSim::PhysicalOffsetFrame`
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