Comments (4)
It looks like a bug where OpenSim requires the marker to be initialized in a particular way - many of the components in Add > Components
(uncategorized) work this way.
I'll try and hotfix it in OSC and push a patch for you
from opensim-creator.
Hi @AdrianHendrik ,
I believe I've fixed this now, just waiting on CI etc. to confirm.
While I was in the area, I also added automated tests for opening each popup automatically and verifying a crash like this can't happen in the future (hopefully).
The source of the crash is that OSC added support for editing spatial quantities w.r.t. some other frame in the model. In this case, the thing being added isn't in the model (yet), so the message being shown is because the UI is trying to get something that isn't logically possible (a parent frame of an object that isn't in the model) - this one wasn't OpenSim's fault, my mischaracterization!
from opensim-creator.
This is building + working, but the tests fail on Windows because GitHub's CI computer can't render 3D graphics (and the test suite involves simulating a user clicking each add option etc so, naturally, they're asking for a renderer).
from opensim-creator.
This is now fixed, merged, and will be shipped as part of 0.5.4 later today - thanks again @AdrianHendrik !
from opensim-creator.
Related Issues (20)
- Make the model warper write warped mesh data to disk HOT 1
- Fix hot-reloading a file should retain `scene scale factor` setting
- Add ability to explicitly assign mesh warp(s) to each point in a model
- Add visualization toggles (grid, axes, etc.) to the mesh warping workflow
- Refactor `AppConfig` to `AppSettings`
- Add ability to only warp the `translation` part of an `OpenSim::PhysicalOffsetFrame`
- Fix auto-reload not working on example files HOT 1
- Release 0.5.13
- Fix `Display`, `Show Only This` should also work for force arrows, lines of action, etc.
- Refactor rename `Forces' Linear/Rotational Component` checkbox HOT 1
- Add `Point Forces` and `Point Moments` force visualization HOT 1
- Add short tutorial covering the mesh warping UI HOT 1
- Add initial model warping tutorial (with known limitations, experimental, etc.) HOT 1
- Add point-force visualization for `ExternalForce`s HOT 2
- Add point-force visualizations for `PrescribedForce`s HOT 1
- Add point-force visualizations for `GeometryPath` HOT 4
- [Feature Request] jump to the selected item in Navigator tab HOT 3
- Make `RenderBuffer` API more public HOT 1
- Fix point force start+end should be scaled by scene scale factor
- Fix shadows become blurry when enabling large decoration overlays (e.g. grids) HOT 1
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