Comments (8)
Omg thank you so much!
(Sorry if I didn't get back on this, I was eager to help out but I didn't have in the last period :/)
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With a fresh Windows 10 start, emulationstation actually needs seven to eight seconds to start. That is of course very long. I have now created a batch file to launch it and flex-launcher is working fine.
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is the waiting time configurable?
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is the waiting time configurable?
No, but it would be relatively easy to add one. Are you having this same issue?
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Yeah, unfortunately I have a game that takes around 10 seconds and even the screen is showing the game, the focus is kept on flexlauncher :/
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If you could guide me on where to look around for implementing this feature, I would be more than happy to submit a PR! :)
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@sekmo The timeout value is controlled by a macro defined here. You will need to convert this into a config option.
- Add a new int variable to the
Config
struct declaration (inlauncher.h
) - Define the setting key and default value in
config/config_settings.cmake
- Make those CMake variables available to the program in
config/launcher_config.h.in
- Initialize the new variable in
launcher.c
- Add the setting and default value to the default config file in
config/config.ini.in
- Parse for the new config setting in
util.c
. The setting facing the user should be in seconds, but the program uses milliseconds internally so you'll need to multiply it by 1000.
If you are not able to do this, then let me know and I can do it.
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Related Issues (20)
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