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Comments (12)

ColonelParrot avatar ColonelParrot commented on July 17, 2024

Can you provide the complete code? Are there any errors in the console?

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minystreem56 avatar minystreem56 commented on July 17, 2024

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ColonelParrot avatar ColonelParrot commented on July 17, 2024

I'm going to need you to be more specific. All the starter code has been verified to work, so I will need you to send me the code that you are using.

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minystreem56 avatar minystreem56 commented on July 17, 2024

Ok sorry about that. I switched to the camera example but the 2 output windows are very small
index.html:

<html>
  <head>
    <script src="https://docs.opencv.org/4.7.0/opencv.js" async></script>
    <!-- warning: loading OpenCV can take some time. Load asynchronously -->
    <script src="https://cdn.jsdelivr.net/gh/ColonelParrot/jscanify@master/src/jscanify.min.js"></script>
  </head>
  <body>
    <h4>Tiny TFJS example<hr/></h4>
    <video id="video"></video> <canvas id="canvas"></canvas>
    <!-- original video -->
    <canvas id="result"></canvas>
    <!-- highlighted video -->

    <script src="./index.js"> </script>
  </body>
</html>

index.js:

const scanner = new jscanify();
const canvasCtx = canvas.getContext("2d");
const resultCtx = result.getContext("2d");
navigator.mediaDevices.getUserMedia({ video: true }).then((stream) => {
  video.srcObject = stream;
  video.onloadedmetadata = () => {
    video.play();

    setInterval(() => {
      canvasCtx.drawImage(video, 0, 0);
      const resultCanvas = scanner.highlightPaper(canvas);
      resultCtx.drawImage(resultCanvas, 0, 0);
    }, 10);
  };
});

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ColonelParrot avatar ColonelParrot commented on July 17, 2024

canvas has a default height and width of 150px and 300px respectively. You have to resize the canvas to the dimensions of the video stream.

The working index.js code should be:

const scanner = new jscanify();
const canvasCtx = canvas.getContext("2d");
const resultCtx = result.getContext("2d");
navigator.mediaDevices.getUserMedia({
    video: true
}).then((stream) => {
    video.srcObject = stream;
    video.onloadedmetadata = () => {
        video.play();

        canvas.height = result.height = video.videoHeight;
        canvas.width = result.width = video.videoWidth;
        setInterval(() => {
            canvasCtx.drawImage(video, 0, 0);
            const resultCanvas = scanner.highlightPaper(canvas);
            resultCtx.drawImage(resultCanvas, 0, 0);
        }, 10);
    };
});

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minystreem56 avatar minystreem56 commented on July 17, 2024

I will test this

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minystreem56 avatar minystreem56 commented on July 17, 2024

Does the example only work with white paper?

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minystreem56 avatar minystreem56 commented on July 17, 2024

hmm, when I run this code, the final highlighted image does not appear.

<html>
  <head>
    <script src="https://docs.opencv.org/4.7.0/opencv.js" async></script>
    <!-- warning: loading OpenCV can take some time. Load asynchronously -->
    <script src="https://cdn.jsdelivr.net/gh/ColonelParrot/jscanify@master/src/jscanify.min.js"></script>
  </head>
  <body>
    <img src="images.png" id="image" />

    <script src="./index.js"> </script>
  </body>
</html>
const scanner = new jscanify();
image.onload = function () {
  const highlightedCanvas = scanner.highlightPaper(image);
  document.body.appendChild(highlightedCanvas);
};

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ColonelParrot avatar ColonelParrot commented on July 17, 2024

Does the example only work with white paper?

No, if the contrast between the paper and the background is enough, it should also detect it. Detection is always based on contrast, not color.

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ColonelParrot avatar ColonelParrot commented on July 17, 2024

hmm, when I run this code, the final highlighted image does not appear.

Any errors in the console?

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minystreem56 avatar minystreem56 commented on July 17, 2024

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ColonelParrot avatar ColonelParrot commented on July 17, 2024

It takes longer to load jscanify than it takes to load your image - you have to ensure that OpenCV.js has loaded.
To ensure both have loaded, wrap your code in a load event listener.

Like so:

window.addEventListener("load", function() {
    const scanner = new jscanify();
    const highlightedCanvas = scanner.highlightPaper(image);
    document.body.appendChild(highlightedCanvas);
});

Although technically if this were the issue there would be an error in the console.

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