Comments (4)
The svg decoder should already take into account the intrinsic size. Can you try setting useViewBoundsAsIntrinsicSize = false
and see if that fixes your issue? Does it work properly if you use AsyncImage
instead of rememberAsyncImagePainter
?
Can you include sample code that reproduces the issue? It sounds like you might be using a specific combination of size modifiers.
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If the ask is to multiply an SVG image's intrinsic width/height px
to match its density similar to #2048 then we could potentially add a new constructor param. Though, my understanding of the SVG specification was that values represented in px
units shouldn't be scaled to a device's density. This change would add different behaviour from the specification.
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Sample code:
CoilImages.zip
- It works same with rememberAsyncImagePainter and with AsyncImage
- useViewBoundsAsIntrinsicSize = false - doesn't fix the issue
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Related Issues (20)
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- [email protected]
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