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colinrtwhite avatar colinrtwhite commented on June 4, 2024

The svg decoder should already take into account the intrinsic size. Can you try setting useViewBoundsAsIntrinsicSize = false and see if that fixes your issue? Does it work properly if you use AsyncImage instead of rememberAsyncImagePainter?

Can you include sample code that reproduces the issue? It sounds like you might be using a specific combination of size modifiers.

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colinrtwhite avatar colinrtwhite commented on June 4, 2024

If the ask is to multiply an SVG image's intrinsic width/height px to match its density similar to #2048 then we could potentially add a new constructor param. Though, my understanding of the SVG specification was that values represented in px units shouldn't be scaled to a device's density. This change would add different behaviour from the specification.

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NatashaIJ avatar NatashaIJ commented on June 4, 2024

Sample code:
CoilImages.zip

  1. It works same with rememberAsyncImagePainter and with AsyncImage
  2. useViewBoundsAsIntrinsicSize = false - doesn't fix the issue

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seanpont avatar seanpont commented on June 4, 2024

#2090

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