Comments (2)
Added editor transactions to handle undo redo. More stable now but still crashes in some cases
from prefabricator-ue4.
This has been fixed
from prefabricator-ue4.
Related Issues (20)
- Actors randomly renamed to StaticMeshActorXXX and similarly HOT 2
- How to spawn a prefab from C++? HOT 1
- LODData in UStaticMeshComponent cannot be saved in prefab
- LoadPrefab is not called correctly while SpawnActor
- Custom collision isn't saved within the prefab
- Making a prefab from lights goes to world origin
- Focusing/framing the prefab actor doesn't work correctly
- Some prefabs reference levels which crashes map check on 4.26 HOT 1
- Editor crash when creating prefab from attached/hierarchical actors
- Prefabricator & WorldPartition
- UE5 - Using External Actors can result in missing meshes on load
- Components added to child actors are not applied to prefab. HOT 2
- UE5 - Plugin fails to build
- The instance actor cannot create the prefab correctly HOT 1
- [UE5] Prefab Component not working
- [UE5.1] Editor crashes if Prefab is assigned as ChildActor in BP
- Prefabrictor does not respect IWYU
- new version for 4.27?
- Issue with cross reference actor support
- Engine crashes when including a landscape in prefab.
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