Comments (3)
I've been thinking about this.. What do you think is a good way to detect when to trigger the pickup animation? One way would be checking to see if the inventory has grown from the last time we checked. And that'd be another update method in app/lib/surface/CocoSprite.coffee. But is there a better way?
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It should happen off of the currentEvents
property. See how CocoSprite reads this for playing sounds for the events that happened that frame. I think there are already events added for collected
or something like that in the inventory.Collects
Component.
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We haven't really needed any inventory system extensions for a year, so closing this–the levels I want to make don't need it.
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