Comments (3)
One possibility would be to have a "Guide" character who is at the start
point of the level and when clicked on brings up the guide text.
On Wed, Jan 1, 2014 at 1:05 PM, Nick Winter [email protected]:
[image: screenshot 2014-01-01 10 55 48]https://f.cloud.github.com/assets/99704/1829997/917ac5ba-7316-11e3-975a-ece1c783491c.png
[image: screenshot 2014-01-01 10 58 09]https://f.cloud.github.com/assets/99704/1830000/c6e2006a-7316-11e3-83aa-6e0a40f25f01.png
In UX testing, in support chats, everywhere--no one sees or thinks to
click that Guide button. We've tried saying "Check the Guide" in the
default code comments, which helps a little, but players still don't
usually notice that, so more is needed. @sdericksonhttps://github.com/sderickson's ideas:
- Have the guide glow after 5 or 10 minutes of gameplay and no win
condition or script triggering- Put together a player's guide that we link to prominently from the
home page which goes over tips for how to get through a level (like playing
multiplayer, or reading the guide carefully, or checking on the forum).I thought some sort of redesign of the button itself might be in order.
Maybe the word "Guide" isn't right. Maybe we need to make the first three
levels' scripts need to put the big red arrow on it and tell them to click
it for more info, which might at least get players playing through in order
into the habit.Related files:
- app/templates/play/level/control_bar.jadehttps://github.com/codecombat/codecombat/blob/master/app/templates/play/level/control_bar.jade
- app/styles/play/level/control_bar.sasshttps://github.com/codecombat/codecombat/blob/master/app/styles/play/level/control_bar.sass
- app/styles/play/level.sasshttps://github.com/codecombat/codecombat/blob/master/app/styles/play/level.sass(the banner-button base styles)
—
Reply to this email directly or view it on GitHubhttps://github.com//issues/11
.
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We made the button green, and we also have it show up when the level is still loading if the level is set to do so. Probably not enough yet.
from codecombat.
Let's see how this works–it highlights the Guide button every 5 minutes, until you click it. Further improvement might be persisting this to know whether they have ever clicked it, not just in this session of this level.
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