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W2Wizard avatar W2Wizard commented on June 27, 2024

Ah alrighty. This is due to one of my commits where I changed the layout of the mlx_texture_t struct to keep the pixel buffer at the bottom. I forgot that it was on purpose that it wasn't as I was using it to perfectly map it to a GLFWImage.

Will fix this tomorrow and push the fix 👍

A quick fix is to simply swap the positions of the variables:

typedef struct mlx_texture
{
	uint32_t	width;
	uint32_t	height;
	
	// In the end the struct should look like this
	uint8_t*	pixels;
	uint8_t		bytes_per_pixel;
}	mlx_texture_t;

Result:

image

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