Comments (1)
Today I've tried to migrate to cocos3d 2.0 and can't. It is such a pain to strip cocos3d source structure from newly created template instance and place it to separate non-ARC static library. And pain to ensure that everything compiles well with cocos2d.
Please distribute cocos3d together with cocos2d in source form as Xcode static library project(s) so cocos3d's users can simple link with it.
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Related Issues (17)
- new project from cocos3d template error
- Compile failure on OS X 10.7.5 - missing CocosDenshionExtras HOT 1
- Incomplete touch handling documentation
- Incompatible with Cocos2D-Swift: 3.3.0-develop
- Cocos3d projects missing files[Huge Problem] HOT 2
- GL_INVALID_FRAMEBUFFER_OPERATION: Operation not allowed on frame buffer from glPushGroupMarkerEXT
- Not able to download Cocos2D
- video playlist on site
- Wiki formatting [IMPORTANT]
- Memory Failure on Enabling Guard Malloc in Debugger
- Editbox输入bug,聚焦位置错位 HOT 1
- The DragonFlightNoSpine assets are missing. HOT 1
- On launch and in portrait mode, all the controls are missing
- ARC support
- CocoaPods support HOT 3
- [CC3UIViewController sharedDirector] must return CCDirector* and not id
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from cocos3d.