Comments (9)
I'll submit a pull request to fix these issues. I currently have the fix and successfully building HelloWorld.
I am testing HelloLua.
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Here are the source repositories for the dependencies
libxml2
- https://github.com/folecr/platform_external_libxml2
- Note : uses an old version of libxml2 that does not depend on iconv or icu4c
libpng
- https://github.com/folecr/platform_external_libpng
- Version used by Android Gingerbread with modified makefiles
libjpeg
- https://github.com/folecr/jpeg8d
- Newer version than that used by Android Gingerbread
- Cocos2D-x uses functions that are available in latest version so I used this version instead of hacking the old
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Great.
I think we should use prebuilt lib as default to reduce build time.
We also provide resource code for those who want to build from source code.
What's your opinion?
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I will commit changes and let you decide : I did not see significant
slowdown in build time.
On Feb 12, 2012, at 6:01 PM, minggo
[email protected]
wrote:
Great.
I think we should use prebuilt lib as default to reduce build time.
We also provide resource code for those who want to build from source code.What's your opinion?
Reply to this email directly or view it on GitHub:
#720 (comment)
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FYI, changes are here : https://github.com/folecr/cocos2d-x/tree/externals
I am tracking down a crash in libjpeg when running HelloLua. When I am satisfied that it is stable I will submit a pull request.
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Ok, thank you.
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BTW, where can I find the scripts/makefiles used to build the currently used binary libraries? I want to check the build flags used. Thanks.
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You can refer HelloWorld/android/build_native.sh.
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I have submitted a pull request.
You can refer HelloWorld/android/build_native.sh.
Thanks - that only builds from prebuilt binaries. I wanted to check what the original flags and options were to generate the binaries.
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