Comments (2)
复现时要销毁一次editbox
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Related Issues (20)
- 大项目开发,代码修改后编译太慢,浏览器预览多次自动刷新,有时候还不断报错找不到代码文件 HOT 3
- Image decompression may cause buffer overflow
- 编辑3D场景时希望可以设置常驻摄像机预览 HOT 2
- A Spine demo crashes on native platform.
- Rich Text Warns of LabelOutline Deprecation
- [3.8.2] Setting the "trackIndex" to 1 in spine will result in the game being unable to run. HOT 1
- cc.d.ts 错误: ITweenOption 中的 `target?: object` 应该为 `target?: any` HOT 24
- Ability to toggle file extensions in Assets HOT 1
- Unify splash screen rendering
- Support removing progress bar from splash screen. HOT 1
- [Spine需求] 新增 判断是否正在播放 的API
- UI Transform _sortSiblings Exception when Destroying UI Node HOT 1
- cc.AudioSource 会重复创建 AudioPlayer
- 在性能一般的电脑上每次调整材质属性后材质属性界面希望不要重新折叠
- Node 的 setScale setPosition 等方法的性能问题 HOT 3
- 有没有可能提供一套CC专用的3D/2D资源用于游戏制作
- EditBox text position is wrong when editing in Layout HOT 2
- EditBox 销毁时 没有移出对 canvas-resize事件的监听 HOT 2
- 开启 spine动画的 cache模式后, 设置动画所在节点的 透明度 无效
- Android 10 editbox can't open virtual keyboard in Wechat browser HOT 1
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