Related Issues (20)
- [2.4.12] WebView field still exists in jsb-adapter HOT 3
- why SSE isn't enabled by default for native project? HOT 1
- When using BMFont for Label and updating the string property, it can cause the opacity set by the UIOpacity component to be ineffective. HOT 1
- Fail to register to Cocos dashboard HOT 13
- The bug of scheduleOnce not being executed is triggered when scheduleOnce and unschedule are called multiple times. HOT 2
- When using AnimationController to play multiple different model animations and enabling the USE INSTANCING for model materials, it can cause all model animations to become the same.
- Label display differently between Web and Cocos Creator preview
- Spine animtion can not paused from 3.8.2
- Native platforms emit .wasm/.mem.bin assets which are unused.
- label Problems with using stroke and shadow at the same time
- Flickering screen with basic lightning setup.
- [383] wasm brotli compression support
- Use MMKV to replace sqlite for the implementation of localStorage HOT 1
- Error when expanding custom shortcut keys HOT 1
- WeChat reports an error when enabling high performance plus mode. HOT 2
- [3.8.1] When previewing the project in the editor, the project configuration does not take effect. After debugging the code, it was found that the macros configuration read by the engine is empty.
- If a button is set to use scaling mode and the zoomScale is less than 1.0, clicking on the button's edge may not trigger the touch_end event.
- [3.8.1] When preloading the spine prefab resource, the loading result obtained in web preview is inconsistent with the loading result obtained when running the project after building and publishing HOT 1
- When using the cc.assetManager.loadAny function to load the etc1_rgb_separate_A GPU compressed texture resource from the remote resource service, there is an issue with the display of the resource.
- Optimize particle noise module by not use a temp array for noise function on every call
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