Alex's Projects
Classic Asteroids game built on Unity 2018.2 based on Coursera course C# Programming for Unity Game Development Specialization by University of Colorado.
Blackjack console game on C++, using inheritance, dynamic data stuctures, STL, singleton and command patterns.
Classic Breakout game with neon styles and features.
Config files for my GitHub profile.
A simpe first person drone minigame built on Unreal Engine 5.2 with modular turrets, pickups, immersive UI and stunning visual effects.
Generic graph data structure plugin for Unreal Engine 5 with Dialogue Graph implementation.
A game built on Unreal Engine 5.2 for a Halloween GameJam. It's a simple runner with randomly generated levels and save progress features.
Java learning: examples, exercises, practice, tasks and etc.
Multi-threaded tetris game, using smart pointers, std::algoritms and dynamic data sctructures, predicates, lambda expressions.
Third-person action game built on Unreal Engine 5.2 where the objective is to paint all the balls. Leveraging physics for movement, a dynamic materials for colorization, and a randomized spawn system.
Pong Online game prototype on Unreal Engine 4.27. Includes multiplayer features for two players.
Demo of the third-person adventure about boy with telekinetic power. With cutscenes, selfcreated animations and models. Using Cascadeur, Metahuman and Character Creator.
Third-person shooter prototype build on Unreal Engine 5.0 with different maps and weapons based on Udemy Unreal Engine C++ course.
The First Mage Story is a mix of the classic pixel-art platformer and rpg built on Unity 2019.4. Itβs story about young sorcerer, his own way like a sorcerer, about his friends and enemies.
Top down rpg-shooter built on Unreal 5.2. Includes custom Dialogue, Interaction, Inventory and Quest Systems.