Comments (2)
Notes on linux builds:
BUILD SCRIPTS
@darealshinji contributed build scripts for creating debian and general linux packages.
My Ubuntu linux is 32-bit, so I could not test the provided 64-bit installers.
I succeeded in using those scripts to build 32-bit versions.
For the debian build to work, I had to replace my hand built nvidia opengl driver with one from a known repository.
AUDIO ISSUES
But when I tried to run, gz3doom would hang when going from skill selection screen to the game, sometimes requiring a hard computer restart. Not fun.
I could play however, if I used the "-warp" parameter to go directly to a level.
From the messages, it looks like maybe the is the audio drivers.
I changed the audio setting from FMOD to Fluidsynth.
Even though I already had fluidsynth-dev installed, I still needed to install packages fluidsynth, fluid-soundfont-gs, and fluid-soundfont-gm, to get this to work. Now sound works OK.
It looks like the fmodex version installed by @darealshinji scripts might NOT be the strongly recommended older version documented at
http://zdoom.org/wiki/Compile_ZDoom_on_Linux#Get_the_FMOD_package
Perhaps that is the problem with the audio.
CHOICE OF SCREEN
It would be nice to get full-screen display on the oculus rift only. This might be possible using compiz settings tool. I need to investigate more.
from gz3doom.
Older versions of the fmod ex api can be found here: http://www.fmod.org/browse-fmod-ex-api/
Maybe you could check different versions and see which works the best.
edit: I checked out different versions and no one did work for me. Compilation did work, but they were all mute.
http://zdoom.org/wiki/FMOD_Ex mentions that compilation with 4.38 and later versions is possible too. I wonder why fmod is an absolutely requirement for compilation anyway, since the sound does work with other synthesizers. Maybe I should ask the zdoom devs if they can make fmod optional.
from gz3doom.
Related Issues (20)
- [openvr] Yaw does not track when command console is open HOT 2
- [openvr] Changing resolution freezes the hmd display HOT 1
- [openvr] Adjust height for seated play HOT 1
- [openvr] Show mouse pointer in menus
- Adjusting the size of some fonts HOT 2
- [openvr] 3D weapon models don't work in VR
- Several entries for different versions are shown in Programs and Features when updating without uninstallation. HOT 1
- Oculus Rift CV1 wont initialize HOT 1
- No music? HOT 1
- White artefacts in the right corner of my right eye when turning on Vive
- Player Height Adjustment? (Vive) HOT 2
- Bullets fire in random vertical directions
- Please give option to show one singular screen instead of splitscreen on monitor HOT 1
- Using vr_mode causes oculus rift to hang on loading screen
- Suggestions on camera, targetting and view bobbing
- Black screen in Windows MR HMD with Intel UHD630
- Motion Acceleration/Deceleration Induced VR Sickness HOT 2
- turning is not smooth
- weird flicker graphics on the left and right screen edges HOT 2
- SteamVR just says "Next Up" and game isnt shown in headset HOT 1
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