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ddevault avatar ddevault commented on June 28, 2024

Also seems like displays are going to sleep independently of each other.

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Cloudef avatar Cloudef commented on June 28, 2024

Both are currently hardcoded behaviour. The latter needs DPMS api to be controllable by developer, the pointer will eventually by default move freely. But this is not currently made as wlc has no concept of global coordinates, nor it knows where monitors are. Moving views between monitors is another issue, as it needs moving opengl resources between contexts.

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ddevault avatar ddevault commented on June 28, 2024

Another thing to consider regarding that - someone moves a floating window halfway between two displays, so it appears on both.

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Cloudef avatar Cloudef commented on June 28, 2024

Yeah, indeed.

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Half-Shot avatar Half-Shot commented on June 28, 2024

i3 also allows you to put a window across all available outputs at once, to add some hell to this issue.

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ddevault avatar ddevault commented on June 28, 2024

It's probably reasonable not to support that imo

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Cloudef avatar Cloudef commented on June 28, 2024

On x11 all monitors are merged to single big buffer so it simplified this issue. On wlc each output has their own framebuffer so each monitor can vblank on their own. This means that moving stuff between these is more complicated. This of course depends on backend / context / renderer combo, but with EGL you need to duplicate the resource for each output, unless there is shared context extension available.

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