Comments (7)
Turns out this isn't very hard after all, which is why I added it for the next major release! Thanks for the help.
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I don't actually know what I wanted to do here anymore ...
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@ClaudeMetz I'm not 100% sure, but I π-ed the issue, because it sounded like something I would like to see, so...
When Factory Planner is in collapsed mode (is that correct name?) you can click buildings/beacons to get blueprint of them. You can also click ingredietns (and probably products and byproducts as well? I'm not sure right now) and get constant combinator with the a signal telling you what resource you need and how much per 1s/1m/1h. It's useful for marking belts when doing designs.
But that only works for non-fluid items. For fluids it shows message "Fluids canβt be blueprinted as a combinator".
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Hmm right, I'm not sure why I excluded fluids from this in the first place, there's probably a reason? Can you think of any reasons for excluding fluids from the combinators?
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I'm not super familiar with Lua nor modding Factorio, but from the user (player) perspective fluids work the same as other items - you can just set a signal that is a fluid.
So the question might be: is the function used in many places or only to generate constant combinators? Like, I don't know... calculating needed belts or something?
Do fluids need to be handled differently when creating a signal? Like, for example, when you add an icon to station names or blueprints you have to use [item=iron-plate]
, but [fluid=water]
.
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Appreciate the reply. I was mostly asking from a player perspective, I can work out the internals :)
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My bad, it was a reflex π
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