Comments (3)
I know we turn a bunch of things into std_logic_vector
if you give flag -fclash-hdlsyn Vivado
to clash
but I forgot the details. Do you already specify that flag when you observe the problem?
If that flag doesn't do the job, would a flag that turns all ports of the topEntity
into std_logic{,_vector}
fit the bill or perhaps on all entities with a Synthesize
annotation?
[edit]
Perhaps add -fclash-no-render-enums
as well (which appears to be missing from the documentation)
[/edit]
from clash-compiler.
Indeed I observe the issue with -fclash-hdlsyn Vivado
. Sadly -fclash-no-render-enums
also does not appear to help.
In all cases I see things like:
clk : in wombat_types.clk_System;
and s_axi_awvalid : in wombat_types.index_2
from clash-compiler.
A workaround would be to translate to Verilog instead. Whether this is usable entirely depends on your situation of course.
from clash-compiler.
Related Issues (20)
- Potential name collision code
- Clash potentially unreliable on GHC 9.10 on 32-bit hosts
- Clash slow on Windows using GHC 9.8 HOT 3
- Add `maybeResize` (and friends)
- Evaluator.instantiate: Not a tylambda: Lambda ... HOT 1
- Re-export `SNat` from `base`
- CI: Need better way to run all tests
- Allow rich error messages in `clashCompileError` for simulation HOT 1
- `Counter` for `Vec`tors HOT 3
- Clash happily synthesizes literals larger then possible when asked to do so HOT 4
- `PatError` test not actually testing `patError`
- nameHint is unreliable due to foldr/build fusion HOT 4
- More stringy names in Clash.GHC.Evaluator.Primitive HOT 2
- `BiSignalDefault` breaks Haskell/HDL contract
- signalAutomaton gets shared, to disastrous results HOT 1
- Space leak in simulator
- Unmatchable constant as case subject
- `tuple3_0_sel0_std_logic_vector` is not declared
- Spine-lazy vector functions HOT 2
- Verilog and System Verilog code gen bug for `map head` HOT 1
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from clash-compiler.