Comments (4)
I started some work on this in the definitions branch. There's still a hunk of boilerplate code I think we can remove if CubicVR.get wants to gain an extra arm or two (the JSON.parse stuff).
I like the idea of extending it though. It really would be nice to have CubicVR.get( something, Light ) and have that try to build a light.
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indeed, I think CubicVR.get needs to grow several arms -- I'd like it to be callable whether it's warranted or not and have it handle a pass-thru case where nothing needs to be done (like CubicVR.parseEnum does) so we should definitely move any additional parsing/checking/etc into there. The extension via the class type will be mostly to prevent repeat generation of the object -- instead of returning a new one we can return the cached reference in that case and can also be used as a single point of validation for all constructors if we provide some common validation registry/location for each class.
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This has now been mostly implemented, including scene construction!
https://github.com/cjcliffe/CubicVR.js/blob/master/samples/definitions/definitions_scene.html
:D
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this is now considered complete, any remaining bugs or omissions should pertain to a new issue.
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Related Issues (20)
- Is loading large COLLADA files supported? HOT 10
- Change normalize operator name
- Lights should be transformable, as meshes are HOT 1
- Mesh constructor lacks point/face normals HOT 1
- Number of lights check extends init time by 2000ms HOT 2
- Add ability to draw GL_POINTS HOT 6
- Bug - setting values on vec4 uniforms through CustomShader interface doesn't appear to work HOT 1
- Investigate support for IFC file format HOT 37
- Mesh.setSegment() sample
- `samples/polygon/tessellate.html` broken in Chrome HOT 3
- mat4.multiply fix parameter order to be logical, matR,matL -> matL,matR
- [Light.js] set dir is not working HOT 1
- Camera with parent producing incorrect rotation
- screen space ambient occlusion(ssao) HOT 2
- Add properties and name to all scene items HOT 1
- highp no longer compiles HOT 1
- MOD3 framework has support for CubicVR HOT 2
- CubicVR.js demos blank with Chrome HOT 1
- ColladaLoader texture problem
- double side problem
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