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secretrobotron avatar secretrobotron commented on September 15, 2024

I started some work on this in the definitions branch. There's still a hunk of boilerplate code I think we can remove if CubicVR.get wants to gain an extra arm or two (the JSON.parse stuff).

I like the idea of extending it though. It really would be nice to have CubicVR.get( something, Light ) and have that try to build a light.

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cjcliffe avatar cjcliffe commented on September 15, 2024

indeed, I think CubicVR.get needs to grow several arms -- I'd like it to be callable whether it's warranted or not and have it handle a pass-thru case where nothing needs to be done (like CubicVR.parseEnum does) so we should definitely move any additional parsing/checking/etc into there. The extension via the class type will be mostly to prevent repeat generation of the object -- instead of returning a new one we can return the cached reference in that case and can also be used as a single point of validation for all constructors if we provide some common validation registry/location for each class.

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cjcliffe avatar cjcliffe commented on September 15, 2024

This has now been mostly implemented, including scene construction!

https://github.com/cjcliffe/CubicVR.js/blob/master/samples/definitions/definitions_scene.html

:D

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cjcliffe avatar cjcliffe commented on September 15, 2024

this is now considered complete, any remaining bugs or omissions should pertain to a new issue.

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