Comments (2)
I managed to get FF4 to let me debug this in a Win7 VM on linux and encountered the problem described, I had to alter the core lighting input set-up, none of the lighting was working properly -- The latest patches for that are committed and test fine here in the VM with nearly all of the samples so it should be ok to run with ANGLE enabled.
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this appears to be working fine now on all win7/vista/xp systems I've tested.
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Related Issues (20)
- Is loading large COLLADA files supported? HOT 10
- Change normalize operator name
- Lights should be transformable, as meshes are HOT 1
- Mesh constructor lacks point/face normals HOT 1
- Number of lights check extends init time by 2000ms HOT 2
- Add ability to draw GL_POINTS HOT 6
- Bug - setting values on vec4 uniforms through CustomShader interface doesn't appear to work HOT 1
- Investigate support for IFC file format HOT 37
- Mesh.setSegment() sample
- `samples/polygon/tessellate.html` broken in Chrome HOT 3
- mat4.multiply fix parameter order to be logical, matR,matL -> matL,matR
- [Light.js] set dir is not working HOT 1
- Camera with parent producing incorrect rotation
- screen space ambient occlusion(ssao) HOT 2
- Add properties and name to all scene items HOT 1
- highp no longer compiles HOT 1
- MOD3 framework has support for CubicVR HOT 2
- CubicVR.js demos blank with Chrome HOT 1
- ColladaLoader texture problem
- double side problem
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