Comments (2)
Thats exactly how it works - SRS reads the text chat and looks for the connection string pattern.
You can definitely try it in onPlayerChangeSlot - should work fine
Its usually safer to send it on change slot, as if they lose connection the easiest way to get it to reconnect is just swap or join a slot
from dcs-simpleradiostandalone.
Removed (Commented out) the part of SRS auto connect onPlayerChangeSlot and it works fine for our need just leaving the onPlayerConnect function.
We don't see any abnormal behavior, so we'll take like this for our server.
Thanks for confirm the expected behavior.
from dcs-simpleradiostandalone.
Related Issues (20)
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- F-15E Radio Volume Knobs HOT 1
- Feature Request: Add logging to DCS-SR-ExternalAudio.exe HOT 2
- Change installer wording HOT 1
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- Exception is thrown when banned.txt does not exist
- Possible bug with newest version 2.1.0.0, MIDS volume? HOT 3
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from dcs-simpleradiostandalone.