Christian Frisson's Projects
ABlog for blogging with Sphinx
Christian Frisson's portfolio
Confer helps you build a personal schedule for conference you are attending. It helps you decide where to spend your precious time by providing social recommendations based on your interests.
A repository for sharing D3.js plugins.
Toolbox for rapid and reusable prototyping of gestural interfaces with flext and PureData, for not reinventing the (jog) wheel
LaTeX and Word templates for SIGCHI conferences
A collaborative drawing program
C++ library of algorithms to extract features from audio files, including Python bindings.
design force feedback and precise motion control for high torque brushless motors
mirror of git://source.ffmpeg.org/ffmpeg.git
Flowtime.js HTML5/CSS3/JS Websites and Presentation Framework
OpenSoundControl (OSC) integration into the Full Body Interaction Framework (FUBI), a framework for recognizing full body gestures and postures in real time from the data of an OpenNI-applicable depth sensor, especially the Microsoft Kinect sensor.
C++ library to apply similarity measures and classifications on the results of audio analysis, including Python bindings. Together with Essentia it can be used to compute high-level descriptions of music.
Quickly rewrite git repository history (filter-branch replacement)
Testing image links across branches and repositories
a cross-platform, device independent haptics and graphics scenegraph API based on the X3D standard
CMake files for H3D
meta-repository for compiling H3DAPI, H3DUtil and HAPI
a utility library for the H3D framework. Includes vector and matrix math, image loading functions, thread handling and other common functions.
a C++ open source cross-platform haptics library
A Simple library for communicating with USB and Bluetooth HID devices on Linux, Mac, and Windows.
an interactive intermedia sequencer
Markup language and JavaScript runtime for creating data-driven stories and explorable explanations.
Idyll plugin to manage media assets
Table of contents plugin
Place for defining Idyll compiler post-processing transforms.