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ChrisAubuchon avatar ChrisAubuchon commented on July 20, 2024

Do you get a more helpful error message if you run ./config.status manually? Failing that, can you attach the config.status?

To be honest, I've only built this in MinGW.

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tibogens avatar tibogens commented on July 20, 2024

No, the message is unfortunately the same. I however tried MinGW and although I'm stuck a few steps further - compiling the SDL, namely - the configure step did pass successfully. Let me know if you need the config.status anyway.

About the SDL - I'm using MinGW 32 and SDL 2.0.3. I had to patch a header to be able to compile it (known bug, fixed in next release). But the compilation still fails, because <DXGI.h> is not found. This is the problem described here. The proposed solution is to switch to MinGW 64.

So do you use MinGW 32 or 64 ? If 32, which version of the SDL might work ?

Many thanks,
Cheers

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ChrisAubuchon avatar ChrisAubuchon commented on July 20, 2024

I use MinGW 32 and SDL 2.0.3. I didn't actually build SDL though. I used the files in the x86-x64-ming32 directory in the precompiled development library: There's a replacement SDL_platform.h that you'll have to install as well.
SDL2-devel-2.0.3-mingw.tar.gz
SDL_Platform.h bug and fix

The instructions that I used are here:
Setting up SDL in MingW

You will also need SDL_Image:
SDL2_image-devel-2.0.0.0-mingw.tar.gz

Pretty simple there. Copy SDL_image.h to the include/SDL2 directory and the libraries to lib/.

That should be all you need to get it built. FYI the only parts that are really working are the *cnv tools. The games themselves aren't currently working.

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