Comments (1)
Judging from what I can see, the min/max HP are both having random numbers being rolled randomly, which explains why in some cases my base HP is greater than my max HP. We'd need to store the min/max HP on save.
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Related Issues (20)
- Unable to move on a new map
- Reduce data being saved during suspend game HOT 1
- Players can move on top of each other
- Player party position persists between maps when it is not supposed to HOT 1
- Improve tile highlighting algorithm
- Resuming a suspended game causes menus involving (player?) units' items to break the game
- Resuming a suspended game revives killed units (but will not partake in battle)
- Seize Button Appears When It Shouldn't HOT 1
- Dead enemies show up on status screen HOT 2
- Trying to continue from suspended game doesn't always work
- Beating a level from a resumed game breaks next map HOT 1
- Going to new map on a resumed game still breaks HOT 1
- Weapon broke mid-battle, freezing game HOT 2
- Resuming saved game loaded old map, but proper enemies
- Making Active Unit More Obvious
- Set up cutscenes
- Development Decision: Disable suspend/resume game functionality
- Stop Spamming My Github Notifications
- Does the game still work? HOT 2
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from wateremblem.