Related Issues (20)
- Joint is incorrect when blending animations.
- 关于动画事件机制的疑问 HOT 7
- Animation Event will not be triggered during FPS hiccups.
- 网格绑定骨骼数量与实际使用时不一致的疑问 HOT 2
- Readjust bone weight when sampling.
- 适配unity2018 HOT 2
- 困惑为什么两个同样的对象,播放不同的动画,实现同一个drawcall? HOT 1
- Good batching but consuming CPU HOT 1
- Does it work with Animator blending between states? HOT 1
- 人物的阴影效果怎么实现? HOT 1
- LWRP support??
- How to change animations during runtime? Is there any animator or blend tree support? HOT 1
- 想请教一下,控制动画速率时的插值应该如何控制
- 不同角色,相同骨骼动画,还有优化空间? HOT 2
- 为什么相同骨骼不同的模型,动画数据都需要烘焙一份,这部分资源空间的消耗可以优化吗? HOT 1
- 多个子模型时只采样到第一个
- 在无法支持RGBAHalf的设备上无法使用 HOT 2
- URP Support
- 请问下为何不把bytes文件创建的图直接保存为贴图加载,而要用bytes文件创建一张图
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