I am a Fullstack Software Engineer and Game Developer based out of Alaska.
The vast majority of my work is within private repositories, however when I have time, I develop various open source projects.
- I publish software and games through my organization, Tundra Feed and Supply Company
- I most frequently program in Typescript/Javascript, C#, Go, and Python
- I am proficient with Godot and have developed my own 2D and 3D, multithreaded, networked game engine in C++ through OpenGL
- I have published a game internationaly on Android through the Unity3D game engine
- I studied A.I. while getting my BSC at University of Adelaide, focusing on Computer Vision through tools such as OpenCV and Scikit-Learn
- I have developed enterprise applications hosted in Azure using React, Angular, and Vue. I have worked in webforms and MVC. I have created Azure Functions which query APIs through both REST and SOAP to then process data in Python, store data with SQL, and then further manipulate the data in stored procedures using SSMS. I have developed and published in and to Windows and Linux environments
- If you have questions about any of my projects, please reach out to me at [email protected] or through my LinkedIn