Comments (4)
Hi,
I do not see any visible difference between the two files you shared when opened in the Windows 11 Photos app or in IrfanView. I see that the original uses a 64 bit floating-point pixel format while the re-exported one uses 32 bit floating-point. That should be expected since, at least at the time when I wrote the plugin, GIMP did not support 64 bit floating-point. Therefore, the data is converted when imported in GIMP.
Which exact version of GIMP are you using? Are you using the binary release 2.1.1 of the plugin or are you building from source?
from gimp-jxr.
thank for answering !
2.10.34
the issue is just that,, it converte the 16 bits to 8 bits as soon as it load the .jxr in gimp, same thing with the photoshop extension, therefore it s becomes then impossible for gimp to export it again in tiff, exr, hdr and still retain the original 16 bits.
here s another link where you have the original :
https://1drv.ms/f/s!AiUmCeW6ezhq9yl2dNVv5Vm1SLxg?e=eoazZ3
do you display the image on hdr display, switched on in windows settings, 12 bpc output rgb format in nvidia control panel ?
from gimp-jxr.
Thanks for the clarification. The plugin was originally written for GIMP 2.8 which did not support higher bit depths. Therefore, the plugin basically converts every pixel format to 24bit RGB or 32bit RGBA.
GIMP 2.9 eventually introduced support for higher bit depths and I started porting the plugin to make use of it. However, work stalled in 2017 and the latest development state can be found in the gimp-2.9 branch. I think the basic load/save functionality was working for most pixel formats but some parts were untested or not finished.
Unfortunately, I do not have any binary builds of this development version but in case you are a developer, you could try to build from this source branch yourself. I remember that setting up the development environment on Windows was quite complicated, though. It's much easier on Ubuntu, and there are build instructions in the README.
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thank for answering !
too bad the extension is not updated to support for the incomming gimp 3.0, could be the only way to directly support hdr 32 bits .jxr directly out of the [obs, nvidia shadowplay] screenshot, to edit hdr images in any photo editing software without to pre convert it to .tif with jxrdecapp then edit it in software then back to .jxr for displaying it as intended in [windows photo app, hdr + wcg photo viewer].
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