Related Issues (20)
- Column system HOT 1
- Region system
- Better SSAO
- Randomized/natural textures HOT 1
- Surface terrain generation optimization HOT 2
- Instability at high (+6) view ranges HOT 2
- Voxel occlusion culling
- Use Unity's built-in Vector3Int HOT 3
- Sprite Atlas/Texture2DArray HOT 1
- Strangeness regarding World.GetBlock()
- Empty chunks should have an air flag HOT 1
- Update mesh when destroying block HOT 8
- Are you accepting pull requests?
- Better default tile texture HOT 1
- Dynamic atlas
- Structure generation
- Better default terrain generation HOT 1
- Biome generation
- Lighting system
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