Comments (2)
Partially fixed in #49 since gltf-pipeline
is now off by default and it will not break at this stage.
A separate issue with this file is some faces have more than 4 vertices. There's a new issue open for that: #55
from obj2gltf.
Something seems to be breaking in the optimizeForVertexCache
stage of gltf-pipeline, which obj2gltf uses.
Whether or not there's an easy fix for that, we plan on adding an option to not optimize the gltf. This will significantly speed up conversion times. For something like this it should be less than a minute with that option.
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