Comments (3)
I would rather support Node v4.4.x LTS.
@mramato what is the recommended practice?
from gltf-pipeline.
I would recommend supporting 4.x and newer. It looks like we currently run travis in this repository against 4.0.0, which means we're already doing that. While 4.4.x is the current release, the minor version changes fairly often and the entire 4.x baseline is what is official supported by Node.
v0.10.x and v0.12.x are already in maintenance mode and will officially be end-of-life at the end of the year
from gltf-pipeline.
Okay that sounds fine to me.
from gltf-pipeline.
Related Issues (20)
- Draco compression for points HOT 3
- Draco compression breaks EXT_mesh_features and EXT_structural metadata HOT 3
- Draco compression probably breaks `CESIUM_primitive_outline` extension HOT 4
- Compression with gltf containing texture fails HOT 1
- Simple GLTF won't compress HOT 2
- Consider disambiguating resource names HOT 2
- TypeError: uint8Array.subarray is not a function at getStringFromTypedArray
- gltf-pipeline command and script producing errors while runtime HOT 2
- Special characters in filenames cause incorrect operation
- Very poor compression performance HOT 2
- RuntimeError: memory access out of bounds HOT 2
- 'Error: Failed adding attribute _FEATURE_ID_0' HOT 11
- Hope to support compressing GLTF files with image URIs as HTTP addresses into GLB format
- I used draco(-d) compression, why put my custom data to the loss. There are two files in the attachment that have not been compressed. The customized data in 100.glb still exists after compression, but the customized data in 102.glb is lost. HOT 4
- Unpin `mime` and update to v4 or latest
- Use webp encode texture HOT 1
- error:failed adding attribute TEXCOORD_0 HOT 2
- Reverse lightweight file internship HOT 1
- Converting to binary file with library
- Update `forEachTextureInMaterial` to account for extension textures
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