Comments (2)
One idea for cutting down on tileset reloads is to hardcode a maximum number of raster overlays per tile so that the material doesn't need to be recreated each time a new raster overlay is added or removed.
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I also wonder how feasible it is to add the visibility-toggle eye icon that USD prims have for each raster overlay. Changes to non-visible raster overlays could be batched until visible. Aside from being a way to disable reload, it also might make data exploration like comparison between raster-overlay datasets easier.
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Related Issues (20)
- Is cesium.usd.plugins still needed as a separate extension? HOT 1
- Globe anchors aren't working with payloads using a resolve transform HOT 1
- Clear pixelData in glTF images after creating FabricTextures HOT 1
- Extend video-capture tools to render each frame after all 3D Tiles have loaded HOT 2
- Add settings for screen-space error, max texture size, etc to raster overlays HOT 1
- Adding quick add asset should open stage tab
- If a raster overlay is deleted, remove it from the tileset's rels
- Errors when deleting sole ion server
- Terrain clamping support
- Instancing support HOT 1
- Clamp numerical properties on USD prims to valid values
- Add TileMapServicerRasterOverlay support HOT 1
- Automatically create globe anchor for georeferenced tileset
- Update default settings for tilesets to improve performance
- ion authentication fails for packaged build HOT 8
- Separate UI and core functionality into separate extensions
- Use as Terrain Tileset Base Layer button missing
- ion server tilesets running without OAuth / no token fail to load
- Using an invalid ion Asset ID with self hosted & no Oauth causes a crash
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