Comments (4)
Hi. Mine is a wiimote plus. Motion works as long as I don't check motion plus on cemu wiimote settings.
Tried setting controller 1 as wii u gamepad and IR doesn't work for controller 2 wiimote. IR only works if I connect in this case a second wiimote as controller 3. And works only for that wiimote. Guess with one wiimote IR never works on cemu, doesn't matter controller num.
from cemu.
What are your settings? I'm on the latest experimental Cemu version (2.0-10) as of writing this.
(Windows 11, TR Wiimotes)
As my first controller I put an emulated Wii U Gamepad, and my second is my Real Wiimote.
My real Wii is powered off, but with it's sensor bar powered (pink dots through camera), but my pointer doesn't seem to move at all in the game. buttons work, though.
Setting the Wiimote as Controller 1 will make the game ignore the inputs.
Also if it somehow matters, I'm only able to get the Wiimote paired through Dolphin, but it remains paired if it's exited.
When you say "first Wiimote" do you mean Player 1 on the Wiimote, or Controller 1 in your input settings?
from cemu.
Hi. Tried this with every build of cemu, and never worked.
First wiimote means controller 1 on input settings. Maybe wii u or cemu expect first controller to be always wii u tablet pad that doesnt have IR capabilities? Dont know.
IR always worked fine on wiimote if setting as controller 2.
Im using wiimotehook to connect the wiimote. Dont think it will work if you use dolphin for pairing.
from cemu.
Using wiimotehook to pair my Wiimote, I still can't get the IR to work after trying multiple APIs. What's your input settings?
I don't think motionplus, or the accelerometer works in game for me. It seems to work for mouse emulation, though.
It's on controller 2. Gamepad set as controller 1.
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