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Ident avatar Ident commented on May 25, 2024

Original comment by Anonymous.


Original reporter: Dalfy

I added five functions to the texture object :

getOriginalWidth() : This function can be redefined in renderer to report the initial with of the image
getOriginalHeight(): This function can be redefined in renderer to report the
inital height of the image

updateScales() : This function have to be called after each texture loading in order to update the scales cached in the texture. This is mainly done within loadFrom ... files ?

getXScale() : Used in the imageset to computes pixels in the width
getYScale() : Used in the imageset to computes pixels in the height

The image set now take in account the scaling applyed while loading the texture if the renderer redefines the getOriginalXXX() function and call updateScales. You can check Irrlicht renderer to see this feature in action.

I considered this issue resolved cause its now a problem of each renderer. At the moment renderer status is :
IrrlichtRenderer: Support Texture scaling
OpenGLGUIRenderer: No texture scaling in openGL so its not needed

from cegui.

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