cdgugler / shatter.js Goto Github PK
View Code? Open in Web Editor NEWJavaScript Image Shattering
Home Page: https://www.addlime.com/posts/14/shatter-js/
License: MIT License
JavaScript Image Shattering
Home Page: https://www.addlime.com/posts/14/shatter-js/
License: MIT License
Because of this reason: http://stackoverflow.com/questions/4776670/should-setting-an-image-src-to-data-url-be-available-immediately
shatter.js sets the src and expects the image to be ready to use directly afterwards. That's not the case, yielding blank images.
I've not found a quick hack to keep the synchronous way of shatter.js, the only working solution to this seems to be to use callbacks as described in the playing it save part of the stackoverflow post.
Is there any way we can put the pieces back?
Add a button, simple as that.
Should be able to visibly see how image will be split, or was split.
Add to examples.
img src of resulting image is empty on iOs devices
Add text input.
Add text input for DOM example.
Hi, I was looking to use shatter.js for a project, but I can't tell from the examples on the site if it fits my need. Can you take a look at the site and confirm that the interactive examples are working as expected? When I go to this page, I am unable to type anything in the "number of pieces" input box for unknown reasons-- so I used the dev console to change the input box's value to 1 programmatically and clicked "Create another," but then the page starts glitching and jumping without any other apparent result. Likewise, the Phase Example just links to a black box.
Am I doing something wrong?
Thanks.
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