Comments (1)
I'm planning to do a rewrite of a few things in InductiveAutomation including mainly GUIs, better tool tips in GUIs, server to client synchronization for machines, using Forge capabilities, integrating the content of the experimental BTM builds and a few other things.
A lot of this already happened via the Lib which is the reason for the current incompatibility between them.
So the rewritten version of Automated Redstone can currently only be used on its own until I'm also done with the Inductive Automation rewrite.
There is a chance that you can install two different versions of the Lib at the same time (because the older one does not behave as a mod) but I think it won't work because of conflicts in the classes.
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Related Issues (20)
- [1.9.4-4.1.0] Client crash are on right click but not when placing HOT 1
- this or automated redstone crashes Dedicated forge server 1.10.2 build 2088 on startup HOT 1
- Crash on startup (Forge 2085)
- crach avec un outre mod
- Library Version Conflict HOT 1
- [1.10.2] latest versions - unless pack contains Automated Redstone all recipes are missing HOT 3
- About 10-15 minutes to deallocate all objects in a old PC! HOT 3
- Crash When NEI 1.12-2.4.0.231 Is Used HOT 1
- java.lang.NullPointerException: Rendering Block Entity HOT 1
- Intermod: ImmersiveEngineering recipe problems HOT 2
- Server crash on load with versions 6.4.3 and up. HOT 1
- Client crash when removing covers from Inductive Logistics pipes (SevTech) HOT 4
- NullPointerException when Chunk unloads, shuts down server thread HOT 3
- Crash after death on single player HOT 2
- Is there a way to to bit-wise shift operations? HOT 1
- Crash when converting directionally-oriented blocks to Microblocks HOT 1
- Suggestion: blueprint system HOT 4
- Texture stretching on microblocks with optifine shaders HOT 1
- Request: Transparent Microblocks HOT 4
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