Comments (10)
Testing rotations and testing distance are two completely different things
from liquidbounce.
It's a major issue as it's how Verus detects LB's killaura with 3.0 reach, if you aim at the feet of your opponement, you have 3.1 reach max, if you were aiming at the closest point of the enemy's hitbox, it'd be 3.0 max
from liquidbounce.
This bug is even more annoying with aimbot
https://gyazo.com/dee9f84515ba9db6fd9b69c39842848f LiquidBounce feet rekter edition
from liquidbounce.
This bug is even more annoying with aimbot
https://gyazo.com/dee9f84515ba9db6fd9b69c39842848f LiquidBounce feet rekter edition
This is not a bug. It's just because you're aiming on his feet. He always takes the closest spot to your mouse.
... and there are options like center and lock in aimbot, if you don't want something like this.
from liquidbounce.
It's a major issue as it's how Verus detects LB's killaura with 3.0 reach, if you aim at the feet of your opponement, you have 3.1 reach max, if you were aiming at the closest point of the enemy's hitbox, it'd be 3.0 max
This is not really a major issue. The rotations are fine, but we doesn't calculate the reach for every point of the hitbox. So we just take the closest point of the hitbox to calculate the reach.
from liquidbounce.
It's a major issue as it's how Verus detects LB's killaura with 3.0 reach, if you aim at the feet of your opponement, you have 3.1 reach max, if you were aiming at the closest point of the enemy's hitbox, it'd be 3.0 max
This is not really a major issue. The rotations are fine, but we doesn't calculate the reach for every point of the hitbox. So we just take the closest point of the hitbox to calculate the reach.
Then why don't you take that closest point of the hitbox and aim at it instead of making you attack your opponement's feet???
from liquidbounce.
It's a major issue as it's how Verus detects LB's killaura with 3.0 reach, if you aim at the feet of your opponement, you have 3.1 reach max, if you were aiming at the closest point of the enemy's hitbox, it'd be 3.0 max
This is not really a major issue. The rotations are fine, but we doesn't calculate the reach for every point of the hitbox. So we just take the closest point of the hitbox to calculate the reach.
Then why don't you take that closest point of the hitbox and aim at it instead of making you attack your opponement's feet???
KillAura is just attacking the feet because it's the CLOSEST POINT TO YOUR LAST ROTATION (YOUR MOUSE POSITION).
from liquidbounce.
It's a major issue as it's how Verus detects LB's killaura with 3.0 reach, if you aim at the feet of your opponement, you have 3.1 reach max, if you were aiming at the closest point of the enemy's hitbox, it'd be 3.0 max
This is not really a major issue. The rotations are fine, but we doesn't calculate the reach for every point of the hitbox. So we just take the closest point of the hitbox to calculate the reach.
Then why don't you take that closest point of the hitbox and aim at it instead of making you attack your opponement's feet???
KillAura is just attacking the feet because it's the CLOSEST POINT TO YOUR LAST ROTATION (YOUR MOUSE POSITION).
It should target the closest point of the enemy's hitbox, why would you make it aim at the closest point of the mouse position, that doesn't make any sense
from liquidbounce.
It's a major issue as it's how Verus detects LB's killaura with 3.0 reach, if you aim at the feet of your opponement, you have 3.1 reach max, if you were aiming at the closest point of the enemy's hitbox, it'd be 3.0 max
This is not really a major issue. The rotations are fine, but we doesn't calculate the reach for every point of the hitbox. So we just take the closest point of the hitbox to calculate the reach.
Then why don't you take that closest point of the hitbox and aim at it instead of making you attack your opponement's feet???
KillAura is just attacking the feet because it's the CLOSEST POINT TO YOUR LAST ROTATION (YOUR MOUSE POSITION).
It should target the closest point of the enemy's hitbox, why would you make it aim at the closest point of the mouse position, that doesn't make any sense
Of course it makes sense, but it should consider the range option of your killaura for the future.
KillAura should try to move your head as less as possible. Like when you're already looking at the enemy the killaura doesn't even move your head.
from liquidbounce.
Fixed it.
https://axolotl.vip/jVJhygp1bl6l97/GcyUMSb7.mp4
from liquidbounce.
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from liquidbounce.