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ccaiji's Projects

2d-lights icon 2d-lights

Project files for our tutorial on how to use the dedicated 2D Lights in Unity using LWRP!

assetstudio icon assetstudio

AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

bigdecimal icon bigdecimal

Arbitrary precision floating point decimal class.

catlib icon catlib

CatLib Unity3D Component-Based Framework(English version is coming soon in version 2.0)

dotssample icon dotssample

A third person, multiplayer sample project. Built with Unity and using the new Data Oriented Tech Stack (DOTS).

entitas-csharp icon entitas-csharp

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

et icon et

Unity3D Client And C# Server Framework

exceldatareader icon exceldatareader

Lightweight and fast library written in C# for reading Microsoft Excel files

libpsd icon libpsd

lib for photoshop .psd file's decoding and rendering.

odin-serializer icon odin-serializer

Fast, robust, powerful and extendible .NET serializer built for Unity

openupm icon openupm

OpenUPM - Open Source Unity Package Registry (UPM)

psd2fgui icon psd2fgui

A tool for converting psd file to fairygui package.

quick_psd2ugui icon quick_psd2ugui

parse psd file and auto generate ui prefab(解析psd文件,一键生成ugui面板)

samples icon samples

Sample code referenced by the .NET documentation

stablefluids icon stablefluids

A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.

unity-logs-viewer icon unity-logs-viewer

Using this tool you can easily check your editor console logs inside the game itself! No need to go back to the project and do any tests to track the problems!

unity-programming-patterns icon unity-programming-patterns

A collection of programming patterns in Unity with examples when to use them. These are primarily from the book "Game Programming Patterns," but translated from C++ to C#

unity-quicksheet icon unity-quicksheet

Unity-QuickSheet enables you to use spreadsheet file data within Unity editor.

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