Comments (5)
A workaround could be to open "M_Carpaint" and move some nodes around then press "Apply", but yet it seems that some assets have to be opened in editor too to trigger the recompilation, (opening a car's skeletal mesh and the intermediate materials redirecting carpaint seems to work).
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I have the same problem, but triggering the recompilation of shaders didn't resolve the issue. Using prebuilt binaries works fine. Any idea how to work around this?
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Sometimes the asset needs to be open in the editor when you recompile the shader. Try opening one or more of the cars' skeletal meshes at "Static/Vehicles/4Wheeled/", then trigger the recompilation again. It is a weird issue.
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Thanks, I can confirm that deleting the Unreal/CarlaUE4/DerivedDataCache
directory, running the editor and opening one of the skeletal meshes in Static/Vehicles/4Wheeled
works.
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Closing this as we no longer use Epic's Automotive Materials.
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Related Issues (20)
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