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nsubiron avatar nsubiron commented on May 18, 2024

A workaround could be to open "M_Carpaint" and move some nodes around then press "Apply", but yet it seems that some assets have to be opened in editor too to trigger the recompilation, (opening a car's skeletal mesh and the intermediate materials redirecting carpaint seems to work).

from carla.

xevo-vstojkovic avatar xevo-vstojkovic commented on May 18, 2024

I have the same problem, but triggering the recompilation of shaders didn't resolve the issue. Using prebuilt binaries works fine. Any idea how to work around this?

from carla.

nsubiron avatar nsubiron commented on May 18, 2024

Sometimes the asset needs to be open in the editor when you recompile the shader. Try opening one or more of the cars' skeletal meshes at "Static/Vehicles/4Wheeled/", then trigger the recompilation again. It is a weird issue.

from carla.

xevo-vstojkovic avatar xevo-vstojkovic commented on May 18, 2024

Thanks, I can confirm that deleting the Unreal/CarlaUE4/DerivedDataCache directory, running the editor and opening one of the skeletal meshes in Static/Vehicles/4Wheeled works.

from carla.

nsubiron avatar nsubiron commented on May 18, 2024

Closing this as we no longer use Epic's Automotive Materials.

from carla.

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