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liangjx's Projects

assetbundleloadmanager icon assetbundleloadmanager

1. 基于索引计数与对象绑定的AssetBundle加载管理简易框架。(参考: tangzx/ABSystem思路) 2. 集成导表工具框架 3. 集成资源热更以及版本强更框架

dx12-game-programming icon dx12-game-programming

DirectX 12 C# samples from Frank D. Luna's book "Introduction to 3D Game Programming with Direct3D 12.0"

ecs icon ecs

ECS for Unity with full game state automatic rollbacks

egameplay icon egameplay

一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.

excel_to_lua icon excel_to_lua

配合ulua使用的导表工具,把excel表直接导成lua可用的table

filament icon filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

flux icon flux

A real-time physically based rendering engine written in C++ and OpenGL

freeimage icon freeimage

A custom distribution of FreeImage, with a CMake-based build system. Used by the Athena Game Framework.

hengine icon hengine

HEngine - 2D/3D Game Engine written in C++20

kshading icon kshading

Shading models for Unity’s Universal Render Pipeline.

lumos icon lumos

Cross-Platform C++ 2D/3D game engine

moravaengine icon moravaengine

2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.

morpeh icon morpeh

🎲 ECS Framework for Unity Game Engine and .Net Platform

mos icon mos

Lightweight game engine.

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